Pixel Boat Rush
Pixel Boat Rush is a frantic arcade combat boat racing game available for iOS, Android and Mac
The game is now also offered for the Apple TV!
Touch Arcade discussion thread
Started in February 2013, Pixel Boat Rush is our largest project so far. It's a frantic arcade combat boat racing game, full of popular culture parodic references and set in a 2D sidescrolling pixel art environment.
The gameplay mixes a one-touch racing mechanic with 2 weapon/defensive buttons. The progression features an in-depth career mode and RPG-like humoristic conversations with parodic characters!
An easy to learn, hard to master, fun arcade racing game with loads of content!
Started in February 2013, Pixel Boat Rush is our largest project so far. It's a frantic arcade combat boat racing game, full of popular culture parodic references and set in a 2D sidescrolling pixel art environment.
The gameplay mixes a one-touch racing mechanic with 2 weapon/defensive buttons. The progression features an in-depth career mode and RPG-like humoristic conversations with parodic characters!
An easy to learn, hard to master, fun arcade racing game with loads of content!
Gameplay
One-Touch Racing Mechanic:
Touch to accelerate, release to brake. If you release the gaz on a wave, you'll stick to it. If you keep the gaz pressed, you'll jump off the waves. Releasing the gaz while in the air will make you fall faster.
Obstacles and Power-Ups:
If air drag makes staying on water quicker, sometimes it's best to jump. I could be for grabbing a power-up, avoiding an obstacle or a tricky set of waves.
Combat:
The second button is used for weapons, which adds a completely different dimension to the game. There's pistols, shotguns, machine guns, rockets, lasers, mines, grenades launcher, rail guns, beam guns, boomerangs, stun guns, burst guns, blasters, torpedoes and so on. The game becomes tactical as you save your ammo for the right moment, retreat to a more secure position and avoid being literally obliterated to pieces or let opponents tearing themselves apart before acting.
After the second half of the game, a third button is introduced for a secondary weapon or an active system which can stun, boost, jump, repair or shield you.
The progression of the game has similarities with classic simulation racing games where you progress through licenses tests and various racing events spread across 4 racing categories. There's about 50 different boats, each having its own equipments configuration and behaviour, characterized by top speed, acceleration, downforce, braking and armor. Acquired boats can be upgraded.
Main Features
- Career, endless and arcade mode
- 15 racing tracks
- 100 racing events across 7 types of race (normal, ceasefire, eliminations, demolition, carnage, last man standing, endurance)
- 20 Licenses: series of mini-quests which unlock the next racing categories
- 50 racing boats, each with its own specific upgradable configuration: find which boat is best suited for each event!
- Over 20 types of guns
- A boat crafting editor, collect rated pixels, guns and systems to create your boats!
- One-touch racing mechanic + 2 offensive/defensive buttons
- Power-ups: boost, ammo, shield, coins, repair
- Time trial mode against your best ghosts
- RPG-like parodic conversations with characters inspired from the popular culture
- Pixel damage: when a boat takes damage, bits of the boat fly-off
- Trophies system: finish first in all races to collect all gold trophies
- Achievements and leaderboards (based on best lap time and trophies earned)
- Cloud save with manual upload/download over 3 game save profiles (cloud only on iOS)
- MFI and iCade controllers support (iOS only)
- Colourful pixel art retro graphics
- Chiptune original soundtrack
Press Coverage and Features
- Featured by Apple on iOS and Mac on 7 different occasions!
- Hands-on preview from App Spy (and twitched live with 4 other cool apps)
- Featured on Gaming Soon from App Advice
- Pre-viewed by Pocket Gamer, Games-in-the-Pocket
- Announced on Touch Arcade, 4PDA, iPlayApps, AppGame, GameCast, AppGuru, GameInAsia, Pockett, Agemobile, Pocket Meta, App Gemeinde, iPhoneSoft, Gamezebo, IGN Wireless, TUAW, iPhoneItalia, Donanimhaber, Macitynet, RazorianFly, TechnoDaily
- App of the day on iTopNews
- Among the best 3 Games of the week on PocketGamer
- Voted as the second best game of the week by the Touch Arcade community
- Was the 12th highest rated game of October on Metacritic
- Ended-up being the best rated game of the week on Touch Arcade!
- Featured on the Reviews on the Run TV show!
- A Special event featured on Pocket Gamer and Touch Arcade
- Android beta announced on DroidGamers and Android release announced on Android Police, HardcoreDroid, Android France, Playtoko, DroidSoft, SuperGameDroid and AndroidAndMe
- Named Android Indie Game of the year by SuperGameDroid!!
- The first big update for iOS was annonced on Touch Arcade, Pocket Gamer and featured by Apple
- The Apple TV version, released in November 2015, was featured by Apple
Reviews
- (4.5/5) Touch Arcade
- (4/5) IndieGameReviewer
- (4/5) 148Apps
- (3.5/5) PocketGamer
- (4.5/5) TheAppleGoogle
- (4.5/5) App Advice
- (4/5) IGN Italia
- (4/5) iPhoneSoft
- (4.25/5) App Zap
- (4.25/5) epn.tv
- (4/5) KickMyGeek
- (4.1/5) Jeux.tablette.com
General Info
- Developer (press): XperimentalZ Games
- Release Date: October 9 on the App Store, December 10 on Google Play, Amazon and the Mac App Store (2014). November 2015 on Apple TV.
- Icon
- App Store Link: http://itunes.apple.com/app/id883019754?at=10l6dK
- Google Play Link: https://play.google.com/store/apps/details?id=com.XperimentalZGames.PBR
- Launch price on iOS: 1.99$, (geared for premium experience, with optional IAP)
- Launch price on Android: 2.49$ (no IAP)
- Launch price on Mac: 3.99$ (no IAP)
- Launch price on Apple TV: 2.99$ (no IAP)
- Size on iOS: 20 MB
- Size on Android: 38 MB
- Minimum iOS: 5.1 (from iPod 4th and iPad 2th)
- Minimum Android iOS: 4.0
Screenshots
There's a list of other screenshots available here: