In this post we'll describe various aspects about the boats, especially their statistics and properties.
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The game should feature up to 100 boats |
There should be around 50-100 boats in game, everyone featuring a unique look and behavior.
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I'm gonna drill you up, maggots! |
The boats will be split in 4 different racing categories; C, B, A and S,
depending on their performance. In order to get access to a category
of boat, it will be necessary to pass the according racing license.
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Pass licenses to drive to drive supa dupa boats |
Each boat will be characterized by the following stats:
- Top Speed
- Acceleration
- Braking
- Downforce (how well the boat sticks to the waves)
- Armor (resilience to projectile damage)
as well as a number of equipment slots or "system" slots:
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Build your ultimate racing boat |
- Engine (affecting top speed and acceleration)
- Body (top speed, downforce and armor)
- Brake (braking)
- Weapon system
- Defensive system
- Boost system
- Passive system
Those slots, will be used to tune-up the boat. Equipment slots will provide bonuses to the boat base stats, offering tons of variations on the way to configure a boat.
Beside weapon systems, there will also be other kind of active system, like shield or speed boost. It will be possible to equip up to 2 'active' systems on a boat at a time, one for each system control button. In addition, there will also be other kind of 'passive' systems, like electronics jam, stats modifiers, repair over time, etc. A typical configuration could be a shield to block incoming damage and a gun to blast opponents but all sorts of combinations will be possible.
In the end, it will be up to you to build-up your ultimate racing boat!